Naughty Dog’s Texturing for Uncharted 4

Naughty Dog’s Texturing for Uncharted 4
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Watch this makingof Naughty Dog’s . this tutorial is done by Rogelio Olguin. Modeling and texturing is also found in this video. Also Watch –  Zbrush Tutorials  , Maya Tutorials

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How to model Indominus Rex In Blender

How to model Indominus Rex In Blender
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Watch this blender tutorial and learn hoe to model Indominus rex in blender, this tutorial is complete modeling, texturing and rigging processes in blender.So this tutorial is more helpful for blender artist.

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How to do modeling and texturing in Blender

How to do modeling and texturing in Blender
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Watch this Blender modeling and texturing tutorial and learn how to make a model with use of blender software . This tutorial is very helpful for all Blender artist.    

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Sci-fi 3D Girl Breakdowns by MAJID ESMAEILI

Sci-fi 3D Girl Breakdowns by MAJID ESMAEILI
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Watch this 3d Girl breakdown, For making purpose we can only use zbrush software.This very helpful breakdown is done by Majid Esmaeili.

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How To Model and Texture Realistic Skin

How To Model and Texture Realistic Skin
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How to model and texture femal realistice model with the use of zbrush software,this tutorial is helpful for zbrush texturing.with the use of this tutorial you can make any model . So watch and share this awesome zbrush model.

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Substance Painter 1.6 – 3D Painting

Substance Painter 1.6 – 3D Painting
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The main idea behind this update was to make the texturing process in Substance Painter an even smoother experience. To do so, we greatly improved the performance of 4K painting, and we simplified the material layering workflow with new drag and drop features. For example, when drag-and-dropping a material in the layer stack while pressing Ctrl (CMD on Mac) it will create a fill layer with a mask, allowing you to paint instantly.    

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Makingof Alex realistic female model In Zbrush

Makingof Alex realistic female model In Zbrush
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Doing a realistic female portrait is always something that is on the top of my to-do list. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn’t use displacement and Arnold render it fast and efficient.  

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