How to Create Cartoony Environment in Castle Defender VR Project

How to Create Cartoony Environment in Castle Defender VR Project
Share Button

Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used to build the cartoony environment, along with how they were implemented using Houdini Engine. He also talks about the process of creating the game characters in Houdini…

Share Button
Read More

Houdini 16 Masterclass | Hair & Fur Tutorial

Houdini 16 Masterclass | Hair & Fur Tutorial
Share Button

Watch this masterclass houndini tutorial . this video is more helpful for all cg artist. Free Zbrush Tutorial    

Share Button
Read More

Houdini – Campfire Simulation + Breakdown

Houdini – Campfire Simulation + Breakdown
Share Button

Tried to get better at my caveman skills (a.k.a. fire making) So I decided to try a campfire. Pretty happy with the results. Also included a little breakdown for your viewing pleasure. Simulation done in Houdini. Rendered in Mantra. Compositing in After Effects. Wood models from Megascans. Follow me to keep up to date with new work/tutorials. Check out my website to view more work: timvanhelsdingen.com

Share Button
Read More

Quick Tip 02 – Bubble Advection In Houdini

Quick Tip 02 – Bubble Advection In Houdini
Share Button

In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: benwattsdesign.com

Share Button
Read More

Applied Houdini – Complete Volumetric Dynamics Bundle

Applied Houdini – Complete Volumetric Dynamics Bundle
Share Button

Become an expert in simulating and rendering with Houdini’s Pyro! Go get the complete bundle now at CGCircuit for over 25% off:Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things…

Share Button
Read More

Why We Developed the Matrices-Houdini FX Tutorial

Why We Developed the Matrices-Houdini FX Tutorial
Share Button

Watch this houndini fx tutorial and learn why we developed matrices. This tutorial is more helpful for Houndini artist.  

Share Button
Read More

SHED’s Houdini Animation Pipeline

SHED’s Houdini Animation Pipeline
Share Button

When upgrading their animation pipeline, Montreal’s SHED Animation evaluated several software platforms. They selected Houdini based on its non-destructive workflow and integrated end-to-end pipeline feature set. SHED used the development of their animated short teaser “Outside” as the first project to transition to the new pipeline. In this short film a girl present a gift a boy and he did not accept her gift first but after some time he accept his gift and enjoy…

Share Button
Read More

SideFX Releases Houdini 15.5

SideFX Releases Houdini 15.5
Share Button

SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie. Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There’s a lot more included than in a typical point release, as we’ve been able to finalize a wide range of…

Share Button
Read More

Thinking Procedurally with Houdini

Thinking Procedurally with Houdini
Share Button

Artist Scott Keating talks about creating game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using Houdini and the Houdini Engine.

Share Button
Read More