Houdini 16 Masterclass | Hair & Fur Tutorial

Houdini 16 Masterclass | Hair & Fur Tutorial
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Watch this masterclass houndini tutorial . this video is more helpful for all cg artist. Free Zbrush Tutorial    

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Houdini – Campfire Simulation + Breakdown

Houdini – Campfire Simulation + Breakdown
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Tried to get better at my caveman skills (a.k.a. fire making) So I decided to try a campfire. Pretty happy with the results. Also included a little breakdown for your viewing pleasure. Simulation done in Houdini. Rendered in Mantra. Compositing in After Effects. Wood models from Megascans. Follow me to keep up to date with new work/tutorials. Check out my website to view more work: timvanhelsdingen.com

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Quick Tip 02 – Bubble Advection In Houdini

Quick Tip 02 – Bubble Advection In Houdini
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In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: benwattsdesign.com

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Applied Houdini – Complete Volumetric Dynamics Bundle

Applied Houdini – Complete Volumetric Dynamics Bundle
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Become an expert in simulating and rendering with Houdini’s Pyro! Go get the complete bundle now at CGCircuit for over 25% off:Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things…

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Why We Developed the Matrices-Houdini FX Tutorial

Why We Developed the Matrices-Houdini FX Tutorial
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Watch this houndini fx tutorial and learn why we developed matrices. This tutorial is more helpful for Houndini artist.  

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SHED’s Houdini Animation Pipeline

SHED’s Houdini Animation Pipeline
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When upgrading their animation pipeline, Montreal’s SHED Animation evaluated several software platforms. They selected Houdini based on its non-destructive workflow and integrated end-to-end pipeline feature set. SHED used the development of their animated short teaser “Outside” as the first project to transition to the new pipeline. In this short film a girl present a gift a boy and he did not accept her gift first but after some time he accept his gift and enjoy…

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SideFX Releases Houdini 15.5

SideFX Releases Houdini 15.5
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SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie. Houdini 15.5 delivers great production-inspired features both to our established community and our emerging user base. There’s a lot more included than in a typical point release, as we’ve been able to finalize a wide range of…

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Thinking Procedurally with Houdini

Thinking Procedurally with Houdini
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Artist Scott Keating talks about creating game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using Houdini and the Houdini Engine.

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