Makingof Alex realistic female model In Zbrush

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Doing a realistic female portrait is always something that is on the top of my to-do list. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn’t use displacement and Arnold render it fast and efficient.




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