Quick Tip 02 – Bubble Advection In Houdini

Quick Tip 02 – Bubble Advection In Houdini
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In this quick tip we’ll explore some simple ways to add bubbles inside any mesh with the goal of advecting them along with a FLIP simulation. The FREE project file is available here: benwattsdesign.com

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3D Animated Short Film – “SOAR ” by Alyce Tzue

3D Animated Short Film  – “SOAR ” by Alyce Tzue
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A cross between Miyazaki and Pixar, SOAR is an award-winning 3D animated movie about a young girl who must help a tiny boy pilot fly home before it’s too Soar was created as Alyce Tzue’s thesis project in school. What began as a toil of love by first-time filmmakers ended up catching the eyes of festivals all over the world. Soar is the proud 2015 Gold Winner of the 42nd Student Oscars, Best Student Animation…

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How to Create Fluids Simulations with the Help of Cinema 4D and RealFlow

How to Create  Fluids Simulations with the Help of Cinema 4D and RealFlow
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Watch this flud simulation tutorial, this tutorial is combination of cinema 4d and real flow.Join Thomas Andreasen in this MAXON webinar and discover the ease of creating stunning fluids simulations with the help of Cinema 4D and RealFlow.    

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Maya 2017: Bifrost Updates

Maya 2017: Bifrost Updates
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Maya 2017 includes updates for Bifrost that include the Bifrost Ocean Simulation System (BOSS), which lets you create realistic ocean surfaces with waves, ripples, and wakes. Other updates include improvements to guided liquid simulations, foam improvements, and more. Maya Bifrost Viscosity Tests using the new viscosity model implemented in Maya 2016 Extension 2. Render with Redshift for Maya.

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Real-time Skeletal Skinning with Optimized Centers of Rotation

Real-time Skeletal Skinning with Optimized Centers of Rotation
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Skinning algorithms that work across a broad range of character designs and poses are crucial to creating compelling animations. Currently, linear blend skinning (LBS) and dual quaternion skinning (DQS) are the most widely used, especially for real-time applications. Both techniques are efficient to compute and are effective for many purposes. However, they also have many well-known artifacts, such as collapsing elbows, candy wrapper twists, and bulging around the joints. Due to the popularity of LBS…

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After Effects Force Push Tutorial – Star Wars VFX Academy

After Effects Force Push Tutorial – Star Wars VFX Academy
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Watch after effects force tutorial , below is video of this tutorial, water watching this video you get more depth of after effects with use of vfx.

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Pulldownit 3.8 wood fracture demos

Pulldownit 3.8 wood fracture demos
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Pulldownit 3.8 Features Available for 3d Max 2017 and Maya 2016 extension 2 New Wood Splinters Reshattering scheme New “detect mesh groups” shatter option for shattering correctly combined meshes Jagginess preserve UVs of original faces( single and multi uvs) Cut Material->new allows to update the material of current shatter group original object is auto selected after Shatter it->Undo All AutoSelect the fracture body in list corrersponding to current selected fragment Improved performance drawing of fragments…

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“STEAL 3D Animated Short Film” by Mascha Halberstad

“STEAL 3D Animated Short Film” by Mascha Halberstad
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Watch this cgi 3d animated short film Steal by Mascha Halberstad .In this short film a young character playing footbaal and enjoy a lot. watch video and discuss below.

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Pose Editor- Maya 2016 Extension 2

Pose Editor- Maya 2016 Extension 2
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Maya 2016 is blend shapes of character is show in this video, their are many types of pose in character in animation. some of pose is unique and some of easy. watch this video maya tutorial and learn poseing of a animation. Best Zbrush tutorials    Best Maya Tutorials    Free Rig Tutorials

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Our Wonderful Nature – The Common Chameleon

Our Wonderful Nature – The Common Chameleon
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LUMATIC – In a world where a single chameleon has no natural enemies, this one of a kind creature is destined to hunt for prey. CREDITS:- Narration – John Berwick Animated by – Lars Krüger Set Design, Set Modeling, Texturing, Lighting – Alexander Pohl Character Design – Tomer Eshed Charakter Modeling, Additional Animation – Michael Herm Rigging, Rendering, Shading, Simulation, Compositing – Dennis Rettkowski Sound Design, Sound Mix – Michal Krajczok Music – Stefan Maria…

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