Maya tutorial- Basic Jumping and spine reversal animation

Maya tutorial- Basic Jumping and spine reversal animation
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We all know that when we start animation first we make walk cycle and than move to other pose of character animation. In this video tutorial watch jumping of character from one point to other point.

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Technical Modeling Improvements- Maya 2016 Extension 2

Technical Modeling Improvements- Maya 2016 Extension 2
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Watch this technical modeling improvements of maya tutorial , this tutorial give us a new modeling tips in maya software. this tutorial is very helpful for maya artist.

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Character Designing in Maya

Character Designing in Maya
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Dylan Cole, in his Production Design class mentioned that one of the hardest things for him to do was to keep the spirit of the sketch alive as he was finishing a painting. The same thing happens with 3D concepting. Even in software as engineering-focused as Maya. In this clip you see Gurmukh working on a students work and helping him see how he can keep the “personality” of the piece alive while establishing better…

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Animating a walk cycle – FREE RIG INCLUDED

Animating a walk cycle – FREE RIG INCLUDED
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In animation field everyone want a good walk cycle tutoria. watch this tutorial and also get free rig of character .so this tutorial is more helpful for all cg artist. In this walk cycle each and every step of animation is clear.Thanks to artist to give us this great tutorial.

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How to model 3d realistic girls

How to model 3d realistic girls
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Watch this 3d realistic modeling tutorial , in this modeling tutorial artist use only maya software for modeling, texturing and rendering.This awesome work is done by Yuheng Jiang.   Free Maya tutorials

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Making of Fix anf vfx breakdown

Making of Fix anf vfx breakdown
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The making of the “Fix” by Deniz Cinar (procedural animation, tracking), João Miguel Pereira (cinematography, texturing, lighting, rendering), Chia-Yu Shih (concept art, modeling, compositing). The primary softwares used are Houdini, Nuke and Mari as well as, Maya, PF Track, 3D Equilizer, After Effects and Premiere.  

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Basic Traditional Modelling In Maya

Basic Traditional Modelling In Maya
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Traditional modelling is the best method to learn as it requires you to understand edge loops, poly count and topology. Usually we don’t begin proper modelling until we’ve locked off the concept art but since we’re having some fun, we’ll start with the base mesh. This mesh can be reused later so it’s still low risk.

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The 12 basic principles of animation

The 12 basic principles of animation
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The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s : The Illusion of Life: Disney Animation. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice…

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Autodesk Official Show Reel 2016

Autodesk Official Show Reel 2016
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See some of the best work by Autodesk customers in the latest Autodesk Corporate Show Reel. As a global leader in 3D design, engineering, and entertainment software, Autodesk helps people imagine, design, and create a better world. Autodesk accelerates better design through an unparalleled depth of experience and a broad portfolio of software to give customers the power to solve their design, business, and environmental challenges.

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NVIDIA Iray for Maya Plug-in

NVIDIA Iray for Maya Plug-in
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Watch this India lray maya plugin tutorial and share to all cg artist.With the NVIDIA Iray for Maya plug-in, create or modify physically based lights and materials directly in Maya.    

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