World top Hyper- realistic Woman painting art work

World top Hyper- realistic Woman painting  art work
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Watch world best hyper realistic oil painting art work.This  great work done by Marco Grassi. He do all work very deep, after watching his art work , you say that he loves his work.

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Makingof realistic female model Sylvia

Makingof realistic female model Sylvia
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Check this realistic female model Sylvia , there are two steps use to make this model.This great tutorial is made by Jwillust.

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Makingof & Art work Disney’s Elsa from Frozen

Makingof & Art work Disney’s Elsa from Frozen
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Watch makingof and art work of Disney ,s Elsa ,For makingof this art work main software used are Maya, 3ds max , vray and Render man.Some of modeling work is also shown in this makingof art work.              

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Makingof Male realistic Character

Makingof Male realistic Character
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Its been a very very long time since the last time I posted here and I would like to share something I’ve been working on. Its still a work in progress, The Big Friendly Giant was sculpted and detailed in zbrush. So far his head has 13 million polygons thanks to zbrush 64bit. I’m excited to see what I can get with HD geo as I may go that route once I have the body…

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Makingof Khaleesi Realtime character

Makingof Khaleesi Realtime character
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Watch this tutorial and learn how to make Khaleesi with use of zbrush software. Watch full tutorials below link and give your feedback in comment box.

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Makingof and Sculpt of Orc In Zbrush

Makingof and Sculpt of Orc In Zbrush
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Watch and learn makingof and sculpt of Orc with the use of zbrush software.In this video , speed of zbrush and quality of work both are found together. Zbrush is manily use for sculpting, but in below video , modeling and makingof character is also found.  

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Makingof Alex realistic female model In Zbrush

Makingof Alex realistic female model In Zbrush
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Doing a realistic female portrait is always something that is on the top of my to-do list. Modeled & Textured in Zbrush , Hairs are fibremeshes converted into guide curves for Maya nHair . Rendering was done in Arnold. Which is really fast even working with hi polygon meshes. Since I have no plans for animation I didn’t use displacement and Arnold render it fast and efficient.  

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